Changelog
HOTFIX - 5/16/2020, 7/15/2020
Fixed the bug where you couldn't get banked infinities and some multipliers for infinities weren't being taken into account.
Added test version import prevention to prevent any bugs because of changes from the test version.
ALPHA 0.2 - March 14th, 2020 - ???
lol bugfix: removing r127's reward because it was too OP in my opinion
This will be a big update that span over multiple days of development.
Most of these are currently things that aren't done yet, and that I'll
get to eventually.
Beginning the installation of time studies: Introducing BENT STUDIES
(now eternal studies). These are very powerful studies that give more
powerful buffs, but at a significant cost; You can only buy one of these
expensive studies, per row (except for the first row (row 24) and row
28/29. These aren't final, so feel free to give suggestions.
The replicanti galaxy reset button now changes to say "Divide replicanti
by 1.8e308" if you have "Popular music", and display of the amount after
1,000 RGs is prettier. (Notation is taken into account)
FINALLY fixed the Time Leaper multiplier bug, becuase you would start
off Quantum with 0 free tickspeed upgrades, causing the multiplier to
break. Time Leaper now gives you TP without having to disable dilation.
Eternity challenge rewards are now their own function.
Eternity upgrades are now their own function. (NOT DONE YET)
Eternity challenge goals are now their own function. (NOT DONE YET)
"Sub-atomic" gives the time theorem autobuyer now, and is insanely fast.
(This is intentional)
Fixed the bug where holding shift on the time studies tab was broken.
Fixed the bug where you didn't keep your ICs unless you had "I didn't
like this infinity stuff anyway".
Added 4 new eternity milestones: Your Infinity Dimensions and Replicanti
autobuyers are faster based on your fastest eternity (1e10 eternities),
Dimension boosts don't reset dimensions (1e11 eternities), you start
eternities with 100% replicanti chance and 1 ms interval upgrades (can
be disabled (because you need to be able to get "We could afford 9"))
(1e12 eternities), and you keep all of your replicanti galaxies on
infinity (1e13 eternities).
Changed TS271 and TS272 from boosting TS193 and giving softcaps to
EC2/4/9, and instead gave them "Distant cost scaling starts 1 galaxy
later for every 40 RGs" and "Remote cost scaling starts 1 galaxy later
for every 80 free galaxies", respectively. Don't worry, I'll make TS193
and ECs more powerful later.
Changed TS261 and TS262 from changing replicanti interval limit to
0.01ms and buffing formula of multiplier to x^0.1, to allowing TS231 to
decrease scaling of dimboosts and Sacrifice boosting the 2nd Time
Dimension, respectively. I thought the previous upgrades would be too
overpowered.
Added even more time studies. Row 28 now allows you to buy a "side"
study, and either 282 or 284. 283 is required to buy 291. Row 29 has
been changed to have 3 studies and have 2 studies bought based on what
you chose in row 28.
TS281 has been changed from boosting the light and dark studies to
giving 100% of your IP on crunch. (this is a slightly lame change if you
think about it)
Implemented TS rows 24, 25, 26 and 27, and TS282.
Made a check for if the time theorem value becomes NaN; Time theorems
will be a decimal soon, because I have more plans for it.
IP MULTIPLIER IS NOW RETROACTIVE (I am now one step ahead of Aarex).
Dilation upgrade 11 has been reworded, and will now display its current multiplier.
ALPHA 0.1.6 - March 12th, 2020
Going to test time studies soon...
Added some more dumb news tickers.
Started balancing the investment formulas since replicanti was too OP.
Something big is coming...
ALPHA 0.1.5 - March 11th, 2020
VANILLA AND OLD NG+2 COMPATIBILITY IS FIXED!
QUANTUM BUG IS ALSO (mostly) FIXED! (just infinity stat multiplier
errors...)
Reset investment amounts. From this point on, please tell me what
formulas should change. (Time dimension formula should probably be
changed, to be honest)
Hi, I'm typing this text on a phone, so it is very likely I could code
on a mobile device, and thus more slightly bigger updates.
This version will fix the quantum bug and allow for compatibility with
old vanilla and NG+2 saves.
Moved the Discord server invite links to another section because I might
be posting a Scratch project about the stuff I work on outside of
Scratch.
I'm thinking to cap EU6 since it might give others a slight advantage,
but it'd affect the other time dimension multiplier sources. (this is
acutally done now)
Sub-atomic will give you the time theorem autobuyer. (not coded in yet)
Started work on fixing the how to page.
Broken stuff/really annoying bugs (Yes, these are really annoying)
player.ngPlus sets to undefined when you infinity, eternity or quantum.
This ties into our next problem:
Infinity Challenges keep resetting on refresh if you have at least 7
eternities but don't have "I never liked this infinity stuff anyway". I
thought I fixed this bug already...
Time dimensions are now broken when you quantum; This is now
fixed, as "But I wanted another prestige layer..." became NaNx if you
had less than 1.8e308 EP, causing Time Dimension multipliers to break.
ALPHA 0.1.4 - March 10th, 2020
Actually fixing the time studies this time. I found that editing the css
messed it up. (it'll look less weird for the EP/eternity button and time
studies)
Buffed EU6 to be instead based on time played/6 hours (216000 "ticks"
because the seconds are messed up in this game), and cannot go below 1x.
(it is actually capped at 100x now)
Buffed TS62 to make replicanti 5 times faster to replicate.
Nerfed (or rather fixed) "But I wanted another prestige layer..."
because it got powerful too quickly (changed to Math.pow rather than
Decimal.pow).
In other news: Eternity Respecced is being revived. However, I will try
to balance my fair share of side projects and not get caught up in them.
Here...
Broken stuff
Importing your save from vanilla is broken. This will be fixed later, I
promise. Same thing for the quantum 1x normal dimension bug. (some
people should really help me soon)
It's probably important to know that balance in NG+2R will be
significantly different from vanilla, so feel free to play from the
beginning.
ALPHA 0.1.3 - March 9th, 2020
Made the time theorems purchase section hide the buy max theorems button
and lower its height when you get "Generate time theorems based on
tachyon particles", and also changed it a little bit...
Reworded more of the time studies, the break infinity upgrades, some
achievements, and the IP multiplier upgrade.
Made "Do you really need a guide for this?" "easier" by changing the
requirement to be at most 10 infinitied stat on Eternity. (This change
isn't really needed though... or is it?)
Fixed total quark investment amount by just grabbing the next five
values after the null instead...
Made the post infinity crunch button, new dimension button and infinity
button wider.
ALPHA 0.1.2 - March 8th, 2020
"But I wanted another prestige layer..." has been given a reward
(another reward taken from Eternity Respecced): Time Dimensions gain a
multiplier based on EP. ((((exponent of EP-308)+1)^(5+(log20(exponent of
EP)))))+1) (log20 might seem weird but it's just the 20th root.)
Fixed more CSS things that were 0px and repeated stuff.
Fixed unstable dilation variables not being saved in
challenges/dilation, causing it to break because of it being undefined.
Fixed the font size of the popup.
Dilation upgrade 3, 4 and 7 shows its current multiplier.
Fixed the bug where "Eternities are the new infinity" had less than 1x
multiplier.
Investing quarks in features work now, BUT THE FORMULAS FOR INVESTMENTS
ARE NOT FINAL. (Time studies aren't affected yet because I need to know
which ones to buff)
Fixed the display bug in the Quantum tab.
Fixed the NaN% bug on the progress bar when it was attempting to display
"Percentage to "In the grim darkness of the far endgame"", as it was
attempting to access an achievement id that didn't exist on this
version, but did in Aarex's site.
This is probably going to be a short update now because I have to do
other stuff.
Also, I'm trying to fix the time display, so I may need some help with
that, unless of course Aarex fixed that already. Oh wait, he actually
didn't.
Broken stuff
Going quantum breaks all the normal dimension multipliers. This is a
fatal bug, meaning going quantum must be blocked off for now until I can
resolve the issue. Apparently, this is reset after doing an eternity.
However, I would like for it to be reset when you quantum.
ALPHA 0.1.1 - March 7th, 2020
Took Aarex's progress bar and information scale code and tweaked it, and
put it in new functions.
Changed challenge 1's reward text to mention that you get 100 antimatter
(because the game actually relies on that to consider the antimatter
reward, and not "To infinity!", although it doesn't matter since you get
"Blink of an eye"'s reward).
Changed EC reward text and put it in a new function.
Giving access to more news tickers because there's one news ticker in
particular that requires all other tickers, and changed some news
tickers because I wanted to.
Quark gain text displayed in meta-dimensions is now formatted.
"Eternities are the new infinity" and "Long lasting relationship" will
now display their respective multipliers.
"In the grim darkness of the far endgame" now properly removes the 10x
replicanti interval before infinity replicanti from TS133.
Buffed achievement multiplier to 1.125x per achievement. Now
that's an achievement.
Made the achievement tooltips actually update ingame.
Buffed "Eternities are the new infinity"
(Math.min(Math.sqrt(player.thisEternity/20), 30)) ->
(Math.min(Math.sqrt(player.thisEternity/12.5), 30))
"We could afford 9" has been given a reward (inspired by Eternity
Respecced): Replicanti multiplier is boosted to the power of 1.09 (after
time studies).
Finally fixed the IC not persisting on reload bug (made it check for
challenge 1 being completed). Silly me.
Fixed not being able to unstabilize dilation because of excess equal
signs.
Unstable dilation actually increases TP gain now. WARNING: COULD CAUSE
INFLATION. Report bugs in the #bugs channel if you see it.
One final checkup: Running it through
CodeFactor
to catch the stuff I didn't fix.
Dimboosts, galaxies and 8th dimension cost/amounts are prettier.
Change a lot of 0px to 0 in the CSS, and also fixed "all" the bugs in
the html, except for ONE PHANTOM BUG.
I guess it's time to actually make new content now.
Broken stuff
"In the grim darkness of the far endgame" progress on the progress bar
displays NaN%. (FIXED AS OF 3/8/2020)
ALPHA 0.1 - March 6th, 2020
Found out the offline IP break infinity upgrade bug existed and just
copied and pasted the vanilla code to fix it. (Aarex, why have you not
fixed this yet???)
Continued to sort out the spaghetti code. It's looking better now.
Fixed plurals for the last 10 infinities and eternities.
Eternities stat calculation now uses ceiling (because decimals just look
weird).
Trying to finally fix the ICs don't save on refresh bug.
There has been a report on unstable shard bugs, so I will fix that later
if necessary.
The dilation button will now state that you need 1.8e308 IP to gain TP
if you have under 1.8e308 IP.
ALPHA 0 - February 2020 -> March 2020: The Beginning
Started work on NG+2 Respecced.
A new row of achievements spanning from the original endgame of NG++ to
early Quantum has been created. They have their own rewards and have
their own pictures.
Unstable Dilation has begun being worked on. This will coincide with the
Time Rift.
2 new dilation upgrades that might make dilation bearable again.
Added lots of news tickers. Most of them are dumb.
Rephrased many of vanilla game's descriptions for each mechanic,
challenge and achievement.
Begun organizing the spaghetti code that is game.js.
Quantum is being worked on, but the buttons don't actually work because
I didn't implement them yet.
You can see how many eternities and infinities you get from their
respective button once you can get 1e100,000 of their respective point.
Going to fix "I'm so meta" import later since I need to make sure
everything is stabilized in Quantum first.
Begun NG+ v3: You start with 1,012,680 eternities (this may be changed
on Quantum to give you the max TS191 and EU2 boost with 1,012,680
eternities but give you only 100 eternities), 1 trillion banked
infinities, start with 1,024x IP mult (which resets later), start with
all normal challenges completed, and also start with "Fake News" and
"Don't you dare sleep". All NG+ v2 changes persist.
"Long lasting relationship" and "Eternities are the new infinity" have
been given rewards: Infinity Dimensions are more powerful based on EC1's
reward to the power of 10, and you gain 30x eternitied stat on longer
eternities (reward taken from
AD Ultimate and tweaked to
balance for NG+2R, this is because of another reward to eternities in
mid-dilation.).
"In the grim darkness of the far endgame" has been given a reward to
remove active/passive/idle RG nerfs.
"I'm so meta" has been given a reward to unlock the dilation upgrade
autobuyer.
"Meta-boosting to the max" has been given a better picture.
Changed the changelog files and took Aarex's CSS for them.
Made EU2 actually change its formula visually when you get "The cap is a
million, not a trillion".
Max all will instead max all meta dimensions when you unlock them.
Speaking of meta dimensions, their autobuyers are unlocked at 1e25x of
each multiplier for each MD ("I never meta-dimension I didn't like").
Removed all Kong variables and changed the Shop to the Quantum tab.
Did stuff to time studies and added some stuff. However, they don't do
anything yet because I have no idea how to make them work. When I get a
time study to work though, it will be fixed.
Made the game buy 1 1st time dimension if you haven't bought it when you
attempt to buy a time theorem with EP.
...and that's only the beginning. There will be more. MORE.
Old changelog